Gary Myers
Animator - Glendale, CA
​
I've been drawing for as long as I can remember. My love for animation grows out of that. I have a passion for crafting a character's performance and experiencing it come to life, whatever the format.
Software
Maya
Photoshop
Premiere
Unreal Editor
Unity
​
Resume
Gary Myers
garymyers1@yahoo.com
(626-841-0640)
2004-present
Principal/Lead Animator
Heavy Iron Studios Inc.
1996-2003
Clean- up Animator
Walt Disney Animation Studios
Game Projects:
Call of Duty: Black Ops 6 (Activision/ Raven Software)
Call of Duty: Warzone 2 (Activision/ Raven Software)
Call of Duty: Warzone Operation Monarch (Activision/ Raven Software)
Call of Duty: Modern Warfare 2 (Activision/ Raven Software)
Call of Duty: Modern Warfare 3 (Activision/ Raven Software)
Animator
Mocap Cleanup/Animation-- ai soldier and civilian characters, special enemy types, King Kong, Godzilla, Infil/Exfil/Gulag Cinematics & Previz
Call of Duty: Vanguard (Activision/ Sledgehammer Games)
Animator
Mocap Cleanup/Animation-- ai soldier characters in various gameplay situations, dog, & special holiday characters
Facial animation for in-game character voice over
Battle Breakers (Epic Games)
Story Artist
Created hi-rez cinematic digital story paintings
PacMan Mega Tunnel Battle (AKA PacMan Chomp Champs) (Bandai Namco)
*Lead Animator/Rigger
Managed animation pipeline and schedule, animation production, and bug
fixing
Reviewed all animations and provided feedback
Animated and Rigged all main characters, props and set dressing, + gameplay and UI previz
Marvel Avengers (Crystal Dynamics)
Animator
Animated the ThunderShrike/Tortakeoff boss vehicle
Play Ocean (Carnival Cruise Lines)
*Lead Animator/Rigger
Managed animation pipeline and schedule, animation production, and bug fixing
Reviewed all animations and provided feedback
Animated and Rigged the character Tipsy Tentacles and other various ocean creatures for digital on-board experiences
Amazon Odyssey VR (HTC)
*Lead Animator/Rigger
Managed animation pipeline and schedule, animation production, and bug fixing
Reviewed all animations and provided feedback
Animated and Rigged various jungle creatures
The Martian VR Experience
Animator/Rigger
Animated and Rigged player's hands
Disney Infinity 1.0, 2.0, 3.0 (Disney/Avalanche Software)
Animator/VFX/Modeling
Ver1.0 - Character Animator
Animated various characters across levels
Ver2.0 - VFX artist
Created various explosions and vfx for weapons, props, & environments
Ver3.0 - Model asset creation for mobile platforms
Created low-rez characters and props
Armikrog (PencilTest Studio)
2D Animator
Pre-viz 2d character animation
The Walking Dead Video Game (Telltale Games)
Animator
In Game Cut-Scene animation
Family Guy Back to the Multiverse (Fox/Fuzzy Door)
*Co-Lead Animator
Animated various player characters and cinematics
Managed Animation and rigging team
Reviewed all animations and provided feedback
Managed animation pipeline and schedule, animation production, and bug fixing
UFC Trainer (UFC/THQ)
*Lead Animator
Managed team of 22 animators, character artists, and TD's
Mocap Cleanup/Animation and Facial-- Main Player and Background male and female characters
Oversaw multiple mocap sessions
Reviewed all animations and provided feedback
Worked with TD's to set up anim pipeline
Identified and broke down animation lists and assignments
Oversaw animation bug-base through completion of game.
Spongebob Truth or Square video game (Nickelodeon)
*Lead Animator
Animated entirety of main player character (Spongebob)
Managed team of 15 animators, character artists and TD's
Reviewed all animations and provided feedback
Cinematic Storyboards, character concepts
Identified and broke down animation lists and assignments
Oversaw animation bug-base through completion of game.
Wall-E the video game (Disney/Pixar)
*Lead Animator
Animated main player character (Wall-e)
Cinematic storyboards, character concepts, gameplay concepts
Managed team of 19 animators, character artists and TD's
Reviewed all animations and provided feedback
Identified and broke down animation lists and assignments
Ratatouille the video game (Disney/Pixar)
*Cinematics Lead
Animated pre-rendered cinematics and in-game story moments
Managed Cinematics team
Reviewed all animations and provided feedback
Storyboards, character concepts, gameplay concepts
Assisted in Voiceover recording
Identified and broke down animation lists and assignments
The Incredibles: Rise of the Underminer video game (Disney/Pixar)
*Cinematics Lead
Managed Cinematics team
Reviewed all animations and provided feedback
Storyboards, character concepts, gameplay concepts
Scratch dialog recording
Identified and broke down animation lists and assignments
The Incredibles video game (Disney/Pixar)
Animator
Character Animation for cinematics and in-game story moments
Film Projects
Home on the Range (Disney Feature)
Alameda Slim (Character clean-up animation)
Treasure Planet (Disney Feature)
Sliver (Character clean-up animation)
Atlantis (Disney Feature)
Milo Thatch (Character clean-up animation)
Tarzan (Disney Feature)
Misc characters (Character clean-up animation)
Beauty and the Beast Encore Edition (Disney Feature)
Human Again sequence (Character clean-up animation)
Wonderful World of Disney opening (Disney Feature)
Tinkerbell (Character clean-up animation)
Fantasia 2000 (Disney Feature)
Rats, Tin Soldier sequence (Character clean-up animation)
Sprite & Elk, Firebird sequence (Character clean-up animation)
Hercules (Disney Feature)
Thebes townspeople (Character clean-up animation)
Education
B.A. Studio Art -Azusa Pacific University
Rowland Animation
Herb Ryman Living Masters Program (RymanArts)
Drawing classes instructed by Glenn Vilppu, Walt Stanchfield, Steve Huston, John Watkiss, Karl Gnass.
Awards
Silver spEARit award -Walt Disney Co.
Annie Award Winner
-Best Animation in a Video game -
Ratatouille the Video Game
Annie Award Nomination
-Best Animation in a Video game -
Wall-E the Video Game
Annie Award Nomination
-Best Animation in a Video game -
Family Guy Back to the Multiverse
THQ studio team award